using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Text.RegularExpressions;
namespace Tools
{
#region 配置文件类 ConfigFile
/// <summary>
/// 配置文件类 ConfigFile,内容存储到文件中,继承自配置接口 (一定要给ConfigFile.Instanse.fileName 赋值)
/// </summary>
public class ConfigFile : IConfig
{
#region 文件物理路径 fileName
private string _fileName = "";
/// <summary>
/// 文件物理路径
/// </summary>
public string fileName
{
get { return _fileName; }
set { _fileName = value; }
}
#endregion
private ConfigFile() { }
#region 单例模式,返回一个静态实例 Instanse
private static ConfigFile _Instance;
/// <summary>
/// 实例
/// </summary>
public static ConfigFile Instanse
{
get { if (_Instance == null) { _Instance = new ConfigFile(); } return _Instance; }
}
#endregion
#region CreateFile()文件不存在则创建文件
/// <summary>
/// CreateFile()文件不存在则创建文件
/// </summary>
/// <returns>返回文件是否是新建的</returns>
public bool CreateFile()
{
bool isCreate = false;
if (!File.Exists(fileName))
{
using (File.Create(fileName))//创建完成后立即释放资源,否则会占用、报错
{
}
isCreate = true;
}
return isCreate;
}
#endregion
#region 支持Get,set方法取值、加入值、修改值 this[Key]
/// <summary>
/// 索引函数
/// </summary>
/// <param name="Key">键(key)</param>
/// <returns></returns>
public string this[string Key]
{
get
{
if (CreateFile())//如果是刚新建的空文件,返回空
{
return "";
}
else
{
string[] lines = File.ReadAllLines(fileName, Encoding.UTF8);
foreach (string line in lines)
{
var match = Regex.Match(line, @"(w+)=([wW]+)");
string linekey = match.Groups[1].Value;
string lineValue = match.Groups[2].Value;
if (linekey == Key)
{
return lineValue; //如果匹配,返回找到的值
}
}
return "";//如果上面没找到,返回空
}
}
set
{
if (CreateFile())
{
File.AppendAllText(fileName, Key + "=" + value + " ");//如果是新建的文件 ,直接加入
}
else
{
string[] lines = File.ReadAllLines(fileName, Encoding.UTF8);
for (int i = 0; i < lines.Length; i++)
{
string line = lines[i];
var match = Regex.Match(line, @"(w+)=(w+)");
string linekey = match.Groups[1].Value;
string lineValue = match.Groups[2].Value;
//逐行找,如果遇到名字等于name的就把这一行的值修改
//然后写回文件
if (linekey == Key)
{
lines[i] = linekey + "=" + value;
File.WriteAllLines(fileName, lines);
return;//如果找到值并修改了,不继续向下执行
}
}
File.AppendAllText(fileName, Key + "=" + value + " ");//如果上面没找到,加入键值到文件结尾
}
}
}
#endregion
#region 得到所有键名称的集合 List<string>
/// <summary>
/// 得到所有键名称的集合 List《string》
/// </summary>
public string[] Keys
{
get
{
List<string> listKey = new List<string>();
if (CreateFile())
{
return listKey.ToArray();
}
else
{
string[] lines = File.ReadAllLines(fileName, Encoding.UTF8);
foreach (string line in lines)
{
var match = Regex.Match(line, @"(w+)=(w+)");
string linekey = match.Groups[1].Value;
listKey.Add(linekey);
}
return listKey.ToArray();
}
}
}
#endregion
#region 是否存在键 KeyExists(Key)
/// <summary>
/// 是否存在键 KeyExists(Key)
/// </summary>
/// <param name="Key">键名称</param>
/// <returns></returns>
public bool KeyExists(string Key)
{
return (Keys as ICollection<string>).Contains(Key);
}
#endregion
}
#endregion
#region 加密的配置文件类 ConfigFileDES
/// <summary>
/// 加密的配置文件类 ConfigFileDES,内容存储到文件中,使用时必须调用 ConfigFileDES.Instanse.SetIConfig(IConfig) 赋值
/// </summary>
public class ConfigFileDES : IConfig
{
private IConfig _iconfig = null;
/// <summary>
/// 接口变量
/// </summary>
public IConfig iconfig
{
get { return _iconfig; }
set { _iconfig = value; }
}
private ConfigFileDES() { }
private static ConfigFileDES _Instance;
/// <summary>
/// 实例
/// </summary>
public static ConfigFileDES Instanse
{
get { if (_Instance == null) { _Instance = new ConfigFileDES(); } return _Instance; }
}
/// <summary>
/// 传入一个可操作的继承自IConfig的类的对象
/// </summary>
/// <param name="iconfig">继承自IConfig的类的对象</param>
public void SetIConfig(IConfig iconfig)//本加密类是在其它实现IConfig的类基础上进行,必须要传入一个类的实例
{
this.iconfig = iconfig;
}
/// <summary>
/// 索引函数
/// </summary>
/// <param name="key">名称(key)</param>
/// <returns></returns>
public string this[string key]
{
get
{
if (iconfig[key] == "") return "";
return DesEncrypt.Decrypt(iconfig[key]);//解密后 取出
}
set
{
iconfig[key] = DesEncrypt.Encrypt(value);//加密后 存入
}
}
/// <summary>
/// 所有键的集合
/// </summary>
public string[] Keys
{
get { return iconfig.Keys; }
}
/// <summary>
/// 是否存在
/// </summary>
/// <param name="key">键(key)</param>
/// <returns></returns>
public bool KeyExists(string key)
{
return iconfig.KeyExists(key);
}
}
#endregion
#region 配置接口 IConfig
/// <summary>
/// 配置接口 IConfig
/// </summary>
public interface IConfig
{
/// <summary>
/// 通过键得到对应的值
&nb